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Monad Engine da02fba2
> Undercity Codex_
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#include <Audio.h>
Public Member Functions | |
| ~Audio () | |
| void | SetPosition (const glm::vec3 &position) |
| void | Play (bool loop=false) |
| void | Stop () |
| bool | IsPlaying () const |
| void | SetVolume (float volume) |
| float | GetVolume () const |
Static Public Member Functions | |
| static std::shared_ptr< Audio > | Load (const std::string &path) |
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static |
Definition at line 72 of file Audio.cpp.
References eng::Engine::GetAudioManager(), eng::AudioManager::GetEngine(), eng::Engine::GetFileSystem(), eng::Engine::GetInstance(), and eng::FileSystem::LoadAssetFile().
Referenced by eng::AudioComponent::LoadProperties().