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Audio.h
Go to the documentation of this file.
1
#pragma once
2
#include "Common.h"
3
#include <memory>
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#include <string>
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#include <vector>
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struct
ma_sound;
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struct
ma_decoder;
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namespace
eng
11
{
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class
Audio
13
{
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public
:
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~Audio
();
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void
SetPosition
(
const
glm::vec3& position);
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void
Play
(
bool
loop =
false
);
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void
Stop
();
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bool
IsPlaying
()
const
;
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void
SetVolume
(
float
volume);
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float
GetVolume
()
const
;
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static
std::shared_ptr<Audio>
Load
(
const
std::string& path);
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private
:
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std::unique_ptr<ma_sound> m_sound;
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std::unique_ptr<ma_decoder> m_decoder;
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std::vector<char> m_buffer;
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};
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}
eng::Audio
Definition
Audio.h:13
eng::Audio::Load
static std::shared_ptr< Audio > Load(const std::string &path)
Definition
Audio.cpp:72
eng::Audio::Play
void Play(bool loop=false)
Definition
Audio.cpp:27
eng::Audio::SetPosition
void SetPosition(const glm::vec3 &position)
Definition
Audio.cpp:19
eng::Audio::SetVolume
void SetVolume(float volume)
Definition
Audio.cpp:55
eng::Audio::GetVolume
float GetVolume() const
Definition
Audio.cpp:63
eng::Audio::Stop
void Stop()
Definition
Audio.cpp:37
eng::Audio::~Audio
~Audio()
Definition
Audio.cpp:7
eng::Audio::IsPlaying
bool IsPlaying() const
Definition
Audio.cpp:46
eng
Definition
Application.cpp:4
docs
GD-Engine-lesson-5-2
engine
source
audio
Audio.h
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