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Monad Engine da02fba2
> Undercity Codex_
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#include <ModelImporter.h>
Static Public Member Functions | |
| static GameObject * | Import (const std::string &path, Scene *scene) |
Load path (relative to assets folder) and build a GameObject hierarchy under scene. Returns nullptr on failure. | |
Definition at line 29 of file ModelImporter.h.
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Load path (relative to assets folder) and build a GameObject hierarchy under scene. Returns nullptr on failure.
Definition at line 461 of file ModelImporter.cpp.
References mnd::BoneTrack::boneIndex, mnd::Scene::CreateObject(), mnd::FileSystem::GetAssetsFolder(), mnd::Engine::GetFileSystem(), mnd::Engine::GetInstance(), LOG_ERROR, LOG_INFO, mnd::MakeBreathingIdleClip(), mnd::BoneTrack::positions, mnd::TransformTrack::positions, mnd::AnimationComponent::RegisterClip(), mnd::AnimationComponent::RegisterSkeletalClip(), mnd::BoneTrack::rotations, mnd::TransformTrack::rotations, mnd::BoneTrack::scales, mnd::TransformTrack::scales, mnd::AnimationComponent::SetSkeleton(), and mnd::TransformTrack::targetName.