#include <PlayerControllerComponent.h>
Definition at line 29 of file PlayerControllerComponent.h.
◆ GetAirAccel()
| f32 mnd::PlayerControllerComponent::GetAirAccel |
( |
| ) |
const |
|
inline |
◆ GetAirCap()
| f32 mnd::PlayerControllerComponent::GetAirCap |
( |
| ) |
const |
|
inline |
◆ GetAutoHop()
| bool mnd::PlayerControllerComponent::GetAutoHop |
( |
| ) |
const |
|
inline |
◆ GetFriction()
| f32 mnd::PlayerControllerComponent::GetFriction |
( |
| ) |
const |
|
inline |
◆ GetGroundAccel()
| f32 mnd::PlayerControllerComponent::GetGroundAccel |
( |
| ) |
const |
|
inline |
◆ GetJumpSpeed()
| f32 mnd::PlayerControllerComponent::GetJumpSpeed |
( |
| ) |
const |
|
inline |
◆ GetMoveSpeed()
| f32 mnd::PlayerControllerComponent::GetMoveSpeed |
( |
| ) |
const |
◆ GetOwner()
◆ GetSensitivity()
| f32 mnd::PlayerControllerComponent::GetSensitivity |
( |
| ) |
const |
|
inline |
◆ GetTypeId()
| virtual size_t mnd::Component::GetTypeId |
( |
| ) |
const |
|
pure virtualinherited |
◆ Init()
| void mnd::PlayerControllerComponent::Init |
( |
| ) |
|
|
overridevirtual |
◆ LoadProperties()
| void mnd::Component::LoadProperties |
( |
const nlohmann::json & |
json | ) |
|
|
virtualinherited |
◆ OnGround()
| bool mnd::PlayerControllerComponent::OnGround |
( |
| ) |
const |
◆ SetAirAccel()
| void mnd::PlayerControllerComponent::SetAirAccel |
( |
f32 |
v | ) |
|
|
inline |
◆ SetAirCap()
| void mnd::PlayerControllerComponent::SetAirCap |
( |
f32 |
v | ) |
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|
inline |
◆ SetAutoHop()
| void mnd::PlayerControllerComponent::SetAutoHop |
( |
bool |
v | ) |
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|
inline |
◆ SetFriction()
| void mnd::PlayerControllerComponent::SetFriction |
( |
f32 |
v | ) |
|
|
inline |
◆ SetGroundAccel()
| void mnd::PlayerControllerComponent::SetGroundAccel |
( |
f32 |
v | ) |
|
|
inline |
◆ SetJumpSpeed()
| void mnd::PlayerControllerComponent::SetJumpSpeed |
( |
f32 |
s | ) |
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|
inline |
◆ SetMoveSpeed()
| void mnd::PlayerControllerComponent::SetMoveSpeed |
( |
f32 |
speed | ) |
|
◆ SetSensitivity()
| void mnd::PlayerControllerComponent::SetSensitivity |
( |
f32 |
s | ) |
|
|
inline |
◆ StaticTypeId()
| static size_t mnd::Component::StaticTypeId |
( |
| ) |
|
|
inlinestaticinherited |
◆ Update()
| void mnd::PlayerControllerComponent::Update |
( |
f32 |
deltaTime | ) |
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|
overridevirtual |
Implements mnd::Component.
Definition at line 65 of file PlayerControllerComponent.cpp.
References mnd::A, mnd::D, mnd::Engine::GetEditor(), mnd::Engine::GetInputManager(), mnd::Engine::GetInstance(), mnd::GameObject::GetRotation(), mnd::Editor::IsVisible(), kPitchLimitDegrees, mnd::Component::m_owner, mnd::S, mnd::GameObject::SetPosition(), mnd::GameObject::SetRotation(), mnd::Space, and mnd::W.
◆ m_owner
The documentation for this class was generated from the following files: