Monad Engine da02fba2
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AudioManager.h
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1#pragma once
2
3#include "Common.h"
4#include <memory>
5
6struct ma_engine;
7
8namespace eng
9{
11 {
12 public:
15
16 bool Init();
17 ma_engine* GetEngine();
18
19 void SetListenerPosition(const glm::vec3& pos);
20
21 private:
22 std::unique_ptr<ma_engine> m_engine;
23 };
24}
ma_engine * GetEngine()
void SetListenerPosition(const glm::vec3 &pos)