3#include "scene/Component.h"
4#include <glm/mat4x4.hpp>
12 void Update(
float deltaTime)
override;
19 float m_nearPlane = 0.1f;
20 float m_farPlane = 1000.0f;
glm::mat4 GetProjectionMatrix(float aspect) const
glm::mat4 GetViewMatrix() const
void Update(float deltaTime) override
#define COMPONENT(ComponentClass)