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Monad Engine da02fba2
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Runtime binding from a TransformTrack to a live child GameObject. More...
#include <AnimationComponent.h>
Collaboration diagram for mnd::ObjectBinding:Public Attributes | |
| GameObject * | object = nullptr |
| Non-owning pointer to the target child. | |
| std::vector< size_t > | trackIndices |
| Indices into AnimationClip::tracks that drive this object. | |
Runtime binding from a TransformTrack to a live child GameObject.
Built once when Play() is called (or when the clip changes) by walking the owner's child hierarchy and matching names to track targets.
Definition at line 87 of file AnimationComponent.h.
| GameObject* mnd::ObjectBinding::object = nullptr |
Non-owning pointer to the target child.
Definition at line 89 of file AnimationComponent.h.
| std::vector<size_t> mnd::ObjectBinding::trackIndices |
Indices into AnimationClip::tracks that drive this object.
Definition at line 90 of file AnimationComponent.h.