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Monad Engine da02fba2
> Undercity Codex_
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Vulkan instance + physical/logical device + queue selection. More...
#include <vector>#include <vulkan/vulkan.h>
Include dependency graph for Context.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | mnd::vk::QueueFamilies |
| class | mnd::vk::Context |
| Owns the Vulkan instance, surface (tied to a GLFW window), physical + logical device, and graphics/present queues. More... | |
Namespaces | |
| namespace | mnd |
| namespace | mnd::vk |
Vulkan instance + physical/logical device + queue selection.
This is a preview scaffold. It is not wired into the engine's GL render path; it exists so we can iterate on a Vulkan backend in parallel without disturbing the working OpenGL pipeline. See engine/source/graphics/vulkan/ README considerations in CMakeLists (MONAD_VULKAN_PREVIEW option).
Definition in file Context.h.