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Monad Engine da02fba2
> Undercity Codex_
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#include <algorithm>#include <filesystem>#include <map>#include <string>#include <vector>#include "editor/Editor.h"#include <glm/gtc/quaternion.hpp>#include <glm/gtc/type_ptr.hpp>#include "Application.h"#include "Engine.h"#include "GL/glew.h"#include "btBulletDynamicsCommon.h"#include "physics/PhysicsManager.h"#include "GLFW/glfw3.h"#include "Log.h"#include "backends/imgui_impl_glfw.h"#include "backends/imgui_impl_opengl3.h"#include "graphics/RenderSettings.h"#include "imgui.h"#include "input/InputManager.h"#include "io/FileSystem.h"#include "scene/GameObject.h"#include "scene/Scene.h"#include "scene/components/CameraComponent.h"#include "scene/components/LightComponent.h"#include "scene/components/MeshComponent.h"#include "scene/components/PlayerControllerComponent.h"
Include dependency graph for Editor.cpp:Go to the source code of this file.
Namespaces | |
| namespace | mnd |
Functions | |
| static void | mnd::InspectTransform (GameObject *obj) |
| static void | mnd::InspectCamera (CameraComponent *c) |
| static void | mnd::InspectLight (LightComponent *c) |
| static void | mnd::InspectPlayer (PlayerControllerComponent *c) |
| static void | mnd::InspectMesh (MeshComponent *) |
| ImVec2 consolePos |
Definition at line 137 of file Editor.cpp.
| ImVec2 consoleSize |
Definition at line 137 of file Editor.cpp.
| ImVec2 hierarchyPos |
Definition at line 138 of file Editor.cpp.
| ImVec2 hierarchySize |
Definition at line 138 of file Editor.cpp.
| ImVec2 inspectorPos |
Definition at line 136 of file Editor.cpp.
| ImVec2 inspectorSize |
Definition at line 136 of file Editor.cpp.
| ImVec2 settingsPos |
Definition at line 135 of file Editor.cpp.
| ImVec2 settingsSize |
Definition at line 135 of file Editor.cpp.
| ImVec2 statsPos |
Definition at line 139 of file Editor.cpp.
| ImVec2 statsSize |
Definition at line 139 of file Editor.cpp.