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ModelImporter.cpp File Reference
#include "io/ModelImporter.h"
#include <algorithm>
#include <array>
#include <cstring>
#include <filesystem>
#include <memory>
#include <unordered_map>
#include <vector>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <glm/gtc/quaternion.hpp>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include "Engine.h"
#include "Log.h"
#include "animation/IdleClip.h"
#include "animation/Pose.h"
#include "animation/Skeleton.h"
#include "animation/SkeletalAnimationClip.h"
#include "graphics/GraphicsAPI.h"
#include "graphics/ShaderProgram.h"
#include "graphics/Texture.h"
#include "graphics/VertexLayout.h"
#include "io/FileSystem.h"
#include "render/Material.h"
#include "render/Mesh.h"
#include "scene/GameObject.h"
#include "scene/Scene.h"
#include "scene/components/AnimationComponent.h"
#include "scene/components/MeshComponent.h"
#include "scene/components/SkinnedMeshComponent.h"
+ Include dependency graph for ModelImporter.cpp:

Go to the source code of this file.

Namespaces

namespace  mnd
 

Variable Documentation

◆ boneIndex

i32 boneIndex = 0

Definition at line 144 of file ModelImporter.cpp.

◆ isSkinned

bool isSkinned = false

Definition at line 242 of file ModelImporter.cpp.

◆ material

◆ mesh

◆ weight

f32 weight = 0.0f

Definition at line 145 of file ModelImporter.cpp.