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Monad Engine da02fba2
> Undercity Codex_
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Reference-counted audio clip with 3D positioning. More...
#include <memory>#include <string>#include <vector>#include "Common.h"
Include dependency graph for Audio.h:Go to the source code of this file.
Classes | |
| class | mnd::Audio |
| Single playable audio clip backed by a decoded miniaudio stream. More... | |
Namespaces | |
| namespace | mnd |
Reference-counted audio clip with 3D positioning.
A single mnd::Audio instance wraps one decoded miniaudio stream. Clips are loaded through the static factory and shared between callers via std::shared_ptr<Audio>. Hand them to a mnd::AudioComponent to trigger playback through the engine's mnd::AudioManager.
Definition in file Audio.h.